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Modelling Bacteria
My first article in a while looks at Modelling Bacteria Using the JDK, and includes a brand new Java applet to play with.
Anthony Daniels
C3PO talks to Gen5! In one of our best interviews to date, Anthony discusses C3PO, Star Wars, emotions and machines, modern-day robotics research and a lot more. A must read.!
aiSomPic
This article continues to be one of my favourite, looking at how to use SOMs to categorize and discover similar images..
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Welcome to Generation5! Generation5 aims to be the most comprehensive Artificial Intelligence
site on the Internet. Community-orientated, Generation5 deals with all AI topics including robotics,
neural networks, genetic algorithms, AI programming, home automation and much more.
Latest News
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09/04/2007 19:51:19
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New Generation5 Design!
Posted by James Matthews
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Well folks, I've been invigorated in part by remembering how much I enjoy keeping Generation5 going and in part by Dr. Simon Cogan - so thanks to him.
I hope you like the new-look Generation5 - I've actually greatly simplified some things, taken away some features (like member functionality, customizable front page etc.) and focused on making articles more readable, easier to print and easier to access. The new toolbar will hopefully help you all navigate around the site a bit better too.
Please excuse the mess while everything is updated, there may still be a few creases to iron out! As always, feedback is greatly appreciated!
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02/01/2007 10:53:08
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Happy New Year 2007
Posted by James Matthews
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Hmm, it is a little embarrassing that the last entry that claims I'll be reviving my efforts on Generation5 was a little over a year ago!
Nevertheless, I felt it was important to post to say Happy New Year and that I really am hoping 2007 will see a revival in Generation5. Perhaps not the full reviews and interviews aspect, but definitely in articles and news. For those of you that do want to contact me, please use my work e-mail address as Generation5's has fallen under the burden of spam.
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04/11/2005 10:52:38
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Where has Generation5 Gone?!
Posted by James Matthews
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Thought it was about time I posted, since it has been an unprecedented amount of time since I've updated the front page, and I felt I owe an explanation.
My new job has made it very hard to update the site regularly, and the free time I do have I don't feel compelled to spend in front of a computer! A variety of business trips, lack of internet at home (temporary!), a fried laptop, and running Windows Vista/IE7 on my work machine has conspired to make it very hard to update the site and check my e-mail.
I most definitely plan on reviving my efforts, fulfilling my promise of giving away my AIBO, and continuing to provide the 400,000 of you a month that come to Gen5 for AI content.
There is a good chance that Gen5 front page will move more toward a blog, with me posting articles and AI movements that I find interesting, while maintaining the fantastic community provided content people still send.
I'm keen to migrate the JDK to .NET, making AI concepts quicker to prototype and visualize, but this will definitely be an ongoing project!
I do apologize for the lack of updates, my bouncing e-mail and not following up the AIBO competition - it will all happen, just in time! In the meantime, I'm pretty sure the only person that has read the 400 or so articles on this site is me, so feel free to peruse the site!
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25/06/2005 21:28:21
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NeuroEvolving Robotic Operatives (NERO)
Posted by James Matthews
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The Digital Media Collaboratory and the Dept. of Computer Sciences at the University of Texas at Austin are pleased to announce the release of the NeuroEvolving Robotic Operatives (NERO) video game on Thursday, June 23rd at nerogame.org. NERO integrates cutting-edge artificial intelligence
(AI) and machine learning research into a commercial-grade video game to produce an entirely novel gaming experience. It is the result of almost two years of work by a mostly volunteer team of over 30 student programmers, artists, and researchers at the University.
( more )
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25/06/2005 21:23:46
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Senior Next-Gen Console Programmer at Infinity Ward
Posted by James Matthews
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Infinity Ward, winner of over 80 Game of the Year and 47 Editors’ Choice Awards Worldwide for "Call of Duty," is currently developing the highly anticipated Call of Duty 2 for the PC and Xbox 360. In addition, we are ramping up teams for upcoming new titles. To meet the challenge and expectations for these high-end development platforms, Infinity Ward is looking for seasoned console engineers to join its ranks. A talented team, an exciting work environment, competitive compensation, and strong royalty bonus await those people who are interested in creating cutting edge games on both the PC and all of the new next-generation console platforms.
( more )
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25/06/2005 21:21:56
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Weekly Links
Posted by James Matthews
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I'm in a the process of converting about 5-6 new articles for Generation5.
While I greatly appreciate all entries submitted to Generation5, can I please stress that you do not use Microsoft Word to create your HTML - I'd rather have the Word file itself. Anyway, moan over, here are your weekly links!
:)
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10/06/2005 13:11:12
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Weekly Links
Posted by James Matthews
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Although the title is a little inaccurate, I am hoping to get back into the swing of things and have a bi-weekly update. I have had a flurry of article submissions since closing the AIBO competition, strangely - I'll try and get all these submissions up ASAP.
Anyway, here are your links for the week:
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10/06/2005 12:49:22
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NeuroSolutions v5.0 Now Available!
Posted by James Matthews
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NeuroDimension Incorporated recently released version 5.0 of our entire suite of neural network development tools -- NeuroSolutions, NeuroSolutions for Excel, and the Custom Solution Wizard. NeuroSolutions is a highly graphical neural network development tool that enables you to easily create a neural network model for your data. Several enhancements have been made to NeuroSolutions v5.0 with the most significant being the addition of the Levenberg-Marquardt learning algorithm. Many improvements have also been made to NeuroSolutions add-on products like NeuroSolutions for Excel and the Custom Solution Wizard. ( more )
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09/05/2005 17:39:36
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CFP: AI Game Programming Wisdom 3
Posted by James Matthews
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Once again Charles River Media and series editor Steve Rabin are
looking for game developers to share their wisdom in the next brand
new volume of the groundbreaking AI Game Programming Wisdom series.
Anything that an AI game programmer would typically deal with is fair
game, including pathfinding, animation control, scripting, learning,
and various decision-making techniques. Selected authors will have
several months to write and will share in a portion of the book's
royalties. Proposals for 8-20 page articles are now being accepted
until June 1st at www.aiwisdom.com.
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09/05/2005 17:20:38
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Competition Closed
Posted by James Matthews
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The AIBO competition is now closed, and I'll be looking over submissions over the next week or two and will announce the results then. Keep your fingers crossed!
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