| |||||||||||||||||||||
| |||||||||||||||||||||
|
|||||||||||||||||||||
|
Nevertheless, everything that made MGS so enjoyable is present in the sequel along with many, many additions including a vastly improved AI system.
GraphicsWhen the MGS2 trailer was first shown at E3 it stopped the show, the attention to detail just blew everyone away. The rain bouncing off Snake, the dynamic lighting from the soldier's gun-torches, the sheer level of detail of Snake's face, realistically breaking glass and highly destructive environments. Indeed, without a doubt, MGS2 is one of the best looking games currently available on the PlayStation2. Unfortunately, many of the screenshots below don't demonstrate what MGS2 is capable of because I didn't want to give any of the game secrets away and most the graphics need to be appreciated in motion anyway. Nevertheless, you can get a feel for the level of detail present:
The graphics engine is shown off in all its glory during the cutscenes, especially the opening scenes when the tanker is boarded by the Russian army. The motion-capture, modelling, environmental effects (rain and waves), as well as the incredibly well directed camera movements give MGS2 the flair and style of a Hollywood movie. Indeed, there are sections of the game that definitely "borrow" from certain films - such as The Matrix - with a lot of the action done in slow motion. The dynamic lighting and reflections make the environments in MGS2 look ultra-realistic especially when combined with the subtle and artistic lighting placement that occurs during many parts of the game.
Actually, MGS2 is a lot more gruesome than its predecessor mainly due to the inclusion of Vamp (pictured right), one of the new bosses. Vamp is definitely one of the coolest bosses to hit any videogame in quite a while. Additionally, as you can tell from the screenshot, the characters have a huge number of polygons, making them look very realistic. Facial expressions are modelled well, although the lip synch is normally completely off (a Japanese trademark). The new high-detail models also mean that the CODEC characters are now completely 3D.
GameplayThe gameplay in MGS2 is what makes it. Nearly everything has been thought of, making the gameplay incredibly flexible (although the game structure is very linear). For example, I needed to get past some IR sensors but didn't have any thermals goggles. I saw a fire extinguisher nearby, so I shot it hoping that the chemical spray would show the IR beams - sure enough, they did! Sometimes the situations felt a little contrived - for example, there is another set of IR sensors later on in the game and for some inexplicable reason a bag of flour lies on the other side!
There are a large number of additional moves in MGS2 that really add to the gameplay. My two favourite are the hold-up and corner shoot. If you sneak up on an enemy without being seen, then aim at them, Snake will say "Don't move!" and the enemy will hold his hands up in surrender. If you're lucky and the soldier is nervous enough, he'll give you an item. You have to be careful when you're holding someone up, because if you drop your aim or move away, they'll try to take advantage of the situation. What I got in the habit of doing was holding someone up, waiting for them to give me an item, shooting out their radio (so they can't call for backup) before executing a mean martial arts kick and running away! The corner shoot was also a neat trick. You could press yourself against a corner, wait for an enemy to get close, hit the aim button and Snake would pop out from the corner and aim at the nearest enemy. This was incredibly useful for sneak attacks or the heavier action sequences that relied on taking cover. For any of you that saw the MGS2 trailer where Snake takes on two soldiers in a pantry with an assault rifle will have seen the highly impressive corner shoot in action. Other new moves include hanging, flipping and rolling as well as the ability to pick up bodies to move them (or shake them). Hiding in lockers is also possible when you're trying to avoid patrols of soldiers. The most prominent improvement is the inclusion of a first-person perspective. While you can't move in the first-person, it makes the gun battles a lot easier and realistic. Since many of the gun battles involve more than blindly shooting, the first-person perspective really adds to the gameplay. For example, when reinforcements are called in, many of them have riot shields that are bullet-resistant. The only way to really get around these guys is to shoot them in the knees so they drop their guard. One large gun battles takes place in a narrow ship corridor lined with steam pipes. If you want to hamper the soldier's movements, you can slip into the first-person perspective and shoot out one of the pipes, releasing steam and reducing visibility. The gameplay in MGS2 is brilliant, you can do just about everything you'd want to do in such a game. The story is well tied in to the game's action, although like I mentioned before, sometimes the game's story does tend to take over. The story seems to fall apart slightly toward the end where it contains more twists and turns than a bag of Pretzels! Nevertheless, you won't find a game more immersive on the PlayStation2.
Artificial Intelligence
The AI in the original MGS was my only complaint. Now, while the AI in MGS2 is fair from realistic, it definitely takes measures to make it much more challenging. The soldiers still have their horribly unrealistic field-of-view (about 20 degrees either way and 4-5 metres in front). Nevertheless, when they do see you, they'll take a few pot shots, before taking cover and radioing for backup. You will very, very rarely take the backup on and survive, you're outmanned and outgunned.
If they do see you, they provide each other with covering fire as they move between areas of cover. They'll run away from grenades, throw their own to weed you out of places and advance slowly to corner you. If you don't take them on but go hide instead, the team will search the area often using SWAT-style tactics (breach, bang and clear). A strike team will enter a room and check every last area for the enemy (apart from the all-important lockers!). Even if you manage to take out a guard quick enough, the radio controller will get anxious if he doesn't check in and send a squad to investigate anyway. If the squad finds the soldiers, they'll increase presence in the area by adding reinforcements to the patrol routes. The added AI is definitely welcome and makes certain sections of the game a lot more difficult (in a good way).
ConclusionVery few games that are hyped as much as MGS2 actually live up to it, but MGS2 survived intact. The ingenious gameplay, gorgeous graphics, good AI and storyline add up to make MGS2 all it was ever hyped to be. Some might be put off by the overly-moral and twisted storyline, but you can chose to ignore it and drool over the game itself. If you own a PlayStation2 and don't own MGS2, you're missing out...
Submitted: 29/03/2002 |
|
||||||||||||||||||||
All content copyright © 1998-2007, Generation5 unless otherwise noted.
- Privacy Policy - Legal - Terms of Use -