| |||||||||||||||||||||
| |||||||||||||||||||||
|
|||||||||||||||||||||
|
CDS though, has one feature that sets it aside from the rest of the Creatures series. It is free! Creatures Docking Station can be downloaded from the CDS Homepage, where you then register your world and username and you can get started. So, start downloading it while you read this review...
GameplayWhen you start a game, you can either import Creatures from previous games you've played (on Creatures 3), start afresh, or have the game initialize some grown-up Norns for you to start with. In no time, you'll have your little creatures mating, laying eggs, and doing what Norns do. A lot of Creatures is spent just watching over your creations, making sure you keep the food supply going when necessary, keeping a decent male/female population ratio going, and helping unhealthy Norns get better.You could probably leave your world unattended for quite some time and the Norns would continue to mate, feed and grow, keeping the population cycle going. This means you can concentrate on the online aspects of CDS more - which is a good thing. The CDS website has a huge amount of information on your Creatures - anytime a Creature passes through "warp" (sent to another user), all it's information on the server is updated. This information doesn't just consist of where it is, and how old it is; it consists of who it has mated with, that names of it's offspring, brothers, sisters, parents, and links to all the worlds it has visited and for how long. The entire site is hyperlinked making it very easy to look up just about anything about your Norns. There is even a Norn graveyard, where you can check on your Norns that have died. See the first screenshot in the "More Screenshots" section below for a sample. You can also concentrate on your own personal goals: perhaps you want to create a certain "breed" of Norns (they all have different traits such as colours), or you want to make your world a habitat for sick or old Norns. You can post information on the CDS site asking people to send you their various Norns that fit your criteria. Getting into specifics, this is how the warp system works. You lead one (or more) of your Norns into the containment chamber, and shut it. The containment chamber can do a bunch of things aside from warping Norns; such as checking for toxins and sexual drives. You then select a user (or a random user) from your list of contacts, press Send and off they go! Conversely, when you receive a Norn, you are given a warning. You can then go check the Norn to see if you want to keep it. All Norns have to go through "immigration" - you must accept a Norn into the world before the containment chamber opens. This avoids infecting your Norns with any germs the warped Norn may have. Overall, the gameplay in CDS is nothing short of original, addictive and fun! The only complaint I'd have is that the world is very small, consisting of only 4 rooms. This is probably the point though, since CDS is supposed to be a scaled-down version of Creatures 3.
GraphicsThe graphics are decent enough. The game uses DirectX 7a (which it asks me to install every time I play the game, despite having it). The Norns can come in a seemingly infinite variety of colours, and are nicely animated. The worlds are very well drawn, having a very organic look about them.
Really, that is all that there is to say about the graphics, since it is the gameplay and the artificial intelligence (well, Artificial Life) that stands Creatures out from other games.
Artificial IntelligenceThe Creatures series is famous for the incredible at which is goes to model a real creature. When Steve Grand (see Generation5 interview 1 and 2) first came up with the idea of Creatures, it took the world by storm. These little things model emotions, digestive system, hormonal systems and a plethora of other "real-to-life" systems in Norns.The technology is all hidden behind the rather cutesy and fluffy interface that the Creatures series seems to give. Indeed, I remember when the original Creatures came out, the local elementary school loved it. Little did they know, they were playing with the most advanced artificial life environment of it's time! In Creatures 3 for example, there are 213 different chemicals that affect the way your Norns behave. Some are made up, but real compounds such as starch, protein, urea and oxygen all exist and affect your Norn. In CDS, what you do to your Norn as it grows up affects what it becomes in later life. You can reinforce and discourage various actions by smacking or tickling the Norn when a certain action is performed. You can also speak to your Norns; teaching them new words and associations. An adult Norn will be able to tell you what it wants quite reasonably, such as "need a lot of protein" or something to that effect. You can turn your Norn into a sociopath by telling him to "hit" just about anything, and he'll start to do it on his/her own accord! You can ask older Norns to express themselves, see if they feeling sleepy, crowded or hungry. Do you have to teach all Norns? Definitely not, Norns will talk to each other as well, and can use the "Holistic Learning Machine" to learn how to talk as well. This means that their development can be done "hands-off" too, again, leaving you to concentrate on the online aspects. The world does not just consist of Norns, but also of little plants and bugs that support and feed the Norn world. These also operate on relatively realistic parameters, growing and dying according to the world conditions. Creatures 3 takes this to another level, by having 5 different worlds with different climates and surroundings.
ConclusionAnyone slightly interesting in ALife should go download CDS, since it is free you can't lose anything. If you want to get seriously into the game, a lot of free time and a 24 hour Internet connection is recommended! CDS is an excellent game, with some phenomenal technology underlying it. The only thing that lets it down is the relatively small world that it is based in. Then again, you get what you pay for and then some!
Last Updated: 24/06/2001 |
|
||||||||||||||||||||
All content copyright © 1998-2007, Generation5 unless otherwise noted.
- Privacy Policy - Legal - Terms of Use -