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Theory

ArticleAuthor(s)Date

Cognitive Science  Back to Cognitive Science articles

Foundations of the Brain (Part II)
This is Part II of a two part series of articles that attempts to elaborate on the essential Physiological & Psychological aspects of the animal mind.
Michael Feldhake
03/02/2004
Foundations of the Brain (Part I)
This is Part I of a two part series of articles that attempts to elaborate on the essential Physiological & Psychological aspects of the animal mind.
Michael Feldhake
02/11/2003

Gaming  Back to Gaming articles

VPI: Virtual Personality Interaction
VPI is the result of a little research I made with the intention of figuring out a way to make a game engine support each NPC as a unique being, having its own physical aspects, intellectual capabilities and psychological tendencies.
Derlidio Siqueira
16/11/2004
Binary Decision Tree implementation in C++
The purpose of this article is to detail how a BDT can be implemented in C++.
Paul Thompson
18/04/2004

General  Back to General articles

Turing Machines: A Closer Look
Looks at how Turing Machines are represented theoretically, as well as ideas for encoding.
James Matthews
10/04/2003
An Introduction to Constraint Satisfaction Programming
CSP studies how computers can be used to...satisfy constraints! The basic introduction looks at what CSP is as well as arc inconsistency.
James Matthews
19/04/2001
Iterated Prisoner's Dilemma
A look at one of the most famous examples in game theory.
James Matthews
09/03/2001
An In-Depth Look at Turing Machines
Turing Machines are the brainchild of Alan Turing, one of the founding fathers of AI. This article looks more closely at what the Turing Machine is.
James Matthews
17/01/2000
Turing Machines
A Turing Machine is a way to define any algorithmic procedure. This essay introduces you to the concept.
Samuel Hsiung
06/01/2000

Genetic Algorithms  Back to Genetic Algorithms articles

How Do Genetic Algorithms Work?
A look at the mathematics behind GAs. A decent knowledge of algebra is definitely required for this essay.
James Matthews
21/10/2001
An Introduction to Coevolution
A look at an interesting derivative of genetic algorithm. Pitting two populations against each other in an attempt to further improve evolution.
James Matthews
13/12/2000

Machine Vision  Back to Machine Vision articles

Hough Transforms
This article looks at hough transforms, a method of detecting geometric shapes and lines within images.
James Matthews
02/01/2008

Natural Language Processing  Back to Natural Language Processing articles

An Introduction to Markov Models
Markov Models are used in NLP and speech recognition.
James Matthews
10/01/2001

Neural Networks  Back to Neural Networks articles

Self-Organizing Nets
Introductory look at self-organizing neural networks - in particular, Kohonen networks.
James Matthews
24/10/2004
Back-propagation for the Uninitiated
BP is a difficult algorithm to grasp at the best of times…this tutorials aims to provide a simple, but effective, introduction to back-propagation.
James Matthews
17/08/2002
Simulated Annealing
A method taken from metallurgy that helps neural networks and genetic algorithms avoid local minima!
James Matthews
26/06/2000
Neural Networks: Motivation, Theory and DANN
Motivation and theory of specific artificial neural networks are explained.
Daniel Eaton
06/01/2000
Associative Neural Networks
An introduction to associative neural networks (ie., Hopfield Networks).
James Matthews
11/12/1999
Multilayer Feedforward Network and the Backpropagation Algorithm
A complete look at the backpropagation algorithms.
Samuel Hsiung
11/12/1999

Speech Recognition  Back to Speech Recognition articles

Homemade Speech Recognition with .NETcf
This article will explain the steps I took to do speech recognition using the .NET Compact Framework from scratch.
Casey Chesnut
03/11/2004
Homemade Text-To-Speech with .NET
This article looks at how TTS actually works under-the-hood.
Casey Chesnut
03/11/2004
How Does Speech Recognition Work?
A brief overview of exactly how speech recognition works, and what is done to improve it.
James Matthews
23/10/2002

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